Games for Health Journal | Mary Ann Liebert, Inc., publishers. Aims & Scope | The first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and
Games for Health Journal | Mary Ann Liebert, Inc., publishers
Games for Health Journal | Mary Ann Liebert, Inc., publishers
Games for Health Journal | Mary Ann Liebert, Inc., publishers. Aims & Scope | The first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and , Games for Health Journal | Mary Ann Liebert, Inc., publishers, Games for Health Journal | Mary Ann Liebert, Inc., publishers
Games for health journal - Impact Factor & Score 2025 | Research.com
Games for Health - Mary Ann Liebert - Impact Factor | S-Logix
Games for health journal - Impact Factor & Score 2025 | Research.com. The journal tackles a plethora of topics, such as Physical medicine and rehabilitation, Randomized controlled trial, Physical therapy, Virtual reality and , Games for Health - Mary Ann Liebert - Impact Factor | S-Logix, Games for Health - Mary Ann Liebert - Impact Factor | S-Logix
Videogames for Emotion Regulation: A Systematic Review
Games for Health Journal | Vol 11, No 6
Videogames for Emotion Regulation: A Systematic Review. Videogames for Emotion Regulation: A Systematic Review. Games Health J. 2018 Apr;7(2):85-99. doi: 10.1089/ , Games for Health Journal | Vol 11, No 6, Games for Health Journal | Vol 11, No 6
JMIR Serious Games
Safe in our World – Peregrine Coast Press
JMIR Serious Games. Best Practices for Client Acquisition games for health journal and related matters.. JMIR Serious Games (JSG, ISSN 2291-9279; Impact Factor 3.8) is a multidisciplinary journal devoted to computer, web, virtual reality, mobile applications, , Safe in our World – Peregrine Coast Press, Safe in our World – Peregrine Coast Press
Acceptability of a Game-Based Intervention to Prevent Adolescent
Games for Health Journal | Vol 12, No 4
Acceptability of a Game-Based Intervention to Prevent Adolescent. Nearing Acceptability of a Game-Based Intervention to Prevent Adolescent Prescription Opioid Misuse. Games Health J. 2022 Apr;11(2):104-116. doi , Games for Health Journal | Vol 12, No 4, Games for Health Journal | Vol 12, No 4
Games for Health Journal | Mary Ann Liebert, Inc., publishers
Games for Health Journal | LinkedIn
Games for Health Journal | Mary Ann Liebert, Inc., publishers. The first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being., Games for Health Journal | LinkedIn, Games for Health Journal | LinkedIn
Games for health journal
Games for Health Journal | Vol 11, No 4
Games for health journal. Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health , Games for Health Journal | Vol 11, No 4, Games for Health Journal | Vol 11, No 4
A Comprehensive Review of Serious Games in Health Professions
Safe In Our World Sidekick: The Video Games Mental Health Journal
A Comprehensive Review of Serious Games in Health Professions. Validated by games developed for healthcare and health professions. games for medical education and surgical skills training, British Journal of Surgery., Safe In Our World Sidekick: The Video Games Mental Health Journal, Safe In Our World Sidekick: The Video Games Mental Health Journal, Games for Health Journal | Mary Ann Liebert, Inc., publishers, Games for Health Journal | Mary Ann Liebert, Inc., publishers, Journal Impact Factor: 2.2* *2023 Journal Citation Reports™ (Clarivate, 2024). The first peer-reviewed journal dedicated to advancing the impact of game